Horiffic spore creations9/3/2023 ![]() If a red jester is CR 11 or higher he can draw and throw a card as a swift action to a range of 40 ft., though it cannot use more than one card in a given round. To anyone else, they are merely normal playing cards. The playing cards only function in the hands of a red jester. A red jester can draw the same card more than once. If successful, the card takes effect that round and affects the target just as if he had drawn a card from a deck of many things. This requires a successful ranged touch attack. Once per round, as a standard action, the red jester can draw a single card and throw it at an opponent to a range of 20 feet. The red jester uses a deck of playing cards in combat that functions as a deck of many things. This is a sonic, mind-affecting fear effect. If a subject makes its saving throw it is shaken for one round Whether or not the save is successful, an affected creature is immune to additional uses of that red jester’s fear cackle for one day. All creatures within 60 feet that hear it must make a successful Will save (DC 10 +1/2 the red jester’s HD + its Cha modifier) or gain a fear condition based on the red jester’s Challenge Rating (see below). Special Abilities: A red jester creature retains all the special abilities of the base creature, plus the special abilities as described below:Ī red jester creature can unleash a fear-inducing cackle as a free action. Size is unchanged.ĭefensive Abilities: channel resistance +4 DR 5/good (if the red jester’s CR is 6 or higher increase to DR 10/good, if 12 or higher increase to 15/good) Immune undead traits SR 11 + the Red Jester’s CR. Do not recalculate HD, base attack bonuses, saves, or skill points. Size and Type: The creature’s type changes to undead with the appropriate augmented subtype. A red jester creature uses all the base creature’s statistics and special abilities except as noted here. This usually means it is corporeal and has a humanoid figure of some kind along with the wit to amuse folk, though this is not always the case. “Red Jester” is an acquired template that can be added to any creature with and Intelligence of 13 or higher and the ability to draw cards from a deck of many things (referred to hereafter as the base creature). Some red jesters, in an effort to disguise their undead nature don masks or other costumes. ![]() Red jesters appear as horrid walking corpses, when they die their skin and body change to appear like brightly colored clothes, floppy shoes, jingling bells, and jester’s hat the rigor mortis permanently pulling the creature’s face into a broad and horrific grin. Some legends tell that the Demon Prince of the Undead creates them to serve as his court fools, though he often turns them out once he grows bored with them. Red jesters creatures are the undying remnants of court jesters who were executed by their ruler, though it is worth noting that humans are not the only race to employ fools.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |